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Assassin creed 3 xbox 360
Assassin creed 3 xbox 360






assassin creed 3 xbox 360
  1. #Assassin creed 3 xbox 360 Pc
  2. #Assassin creed 3 xbox 360 ps3
  3. #Assassin creed 3 xbox 360 plus
  4. #Assassin creed 3 xbox 360 series

#Assassin creed 3 xbox 360 Pc

It's the same situation regardless of which console version you choose, and by comparison, the PC version isn't shaken by any of these immersion-breakers. Foliage rises from the ground when running across grassy terrain, and NPCs also uphold their habit of appearing in front of you abruptly (and sometimes vanishing outright). In this case, more polygons are utilised to flesh out environmental details depending on your proximity to them a RAM and performance-saving technique that happens to play out quite visibly. We also see triangle culling too, which causes a flickering effect on the cargo around Boston harbour on approach.

#Assassin creed 3 xbox 360 ps3

Save for the randomised NPCs, all geometric elements appear identical across the console platforms - it's only once you switch to the superior PC version that you see the trees, rooftop details and shadows actually missing from the scene.ĭown at ground level, the egregious shadow pop-in of the 360 and PS3 versions is also an apparent feature on Nintendo's new platform when travelling quickly around towns. This is made especially clear when synchronising at the top of buildings, where the ensuing panoramic shots allow you to see which parts of the world are being rendered from a distance.

assassin creed 3 xbox 360

Returning to Wii U, we're pleasantly surprised at how closely all assets match up to its 360 and PS3 counterparts textures are identical, dithered self-shadowing is still in effect, and level of detail (LOD) settings appear the same.

assassin creed 3 xbox 360

  • Assassin's Creed 3 - PlayStation 3 vs.
  • "Almost down to the pixel, the Wii U version is an extremely close match for both the Xbox 360 and PlayStation 3 versions." Treatment of fine 2D detail, such as trees or ropes around ships, is far more thorough if the Kepler-exclusive TXAA option is enabled, though once again this softer approach doesn't flatter the image in still frames.

    assassin creed 3 xbox 360

    It also offers up a direct match for Ubisoft's post-process anti-aliasing method on those two consoles, which is equivalent to the standard quality AA setting on PC.įor the sake of preserving texture clarity in our captures, we prefer this default setting on PC to the more aggressive very high setting alas, residual blurring becomes more apparent the higher you go. It's a great turnout for the Wii U from the off, with a native resolution that matches the 1280x720 output on 360's and PS3's (with Sony's platform stripping just two pixels from the top). This now includes the recent PC release, which comes complete with DirectX 11 features such as tessellation - producing superior bump mapping and smoother character models - and the alluring promise of quadruple resolution textures.

    #Assassin creed 3 xbox 360 plus

    To start, we run through an image quality comparison via our suite of head-to-head videos, plus a quad-format comparison gallery. So let's see how Assassin's Creed 3 fares in the company of other such launch-window titles, and assess whether the GamePad features amount to anything substantive enough to give the Wii U version an edge. It's perhaps an example of how tasks traditionally assigned to the processor such as AI routines, physics and in-game animation systems can potentially be the performance pitfall if not accommodated carefully - a growing pain usually associated with new hardware, and one that will hopefully disappear with more development time. Despite Nintendo's dogged efforts to keep the console's raw hardware specs veiled, the recent revelation that its three CPU cores are clocked to a modest 1.24GHz value does put the lacking performance of some multi-platform releases such as Batman: Arkham City into perspective. Now we have the Wii U version to add to the collection, released just a day after the console's European launch.

    #Assassin creed 3 xbox 360 series

    Frame-rate issues were a factor around the busy Boston and New York areas, but it still stood as a respectable release for developer Ubisoft Montreal, marking the fifth game in the series for the two trusty home consoles. For our original Assassin's Creed 3 Face Off, we were pleased to find the game's visuals on both 360 and PS3 were very closely aligned indeed, and welcomed the addition of v-sync to a series with a long-standing reputation for intrusive screen-tearing.








    Assassin creed 3 xbox 360