

You'll need some defence while you build up. Windmill Strike gains damage each round it's Retained Sands of Time is a big hitter which gets cheaper each round it's retained Battle Hymn gives you a Retainable Smite card every turn and Reach Heaven does damage and gives you a powerful Through Violence card you can Retain. Keep an eye out for these attack cards: Windmill Strike, Battle Hymn, Sands of Time and Reach Heaven. An invaluable card to help with this is Lesson Learned, which deals damage and if fatal, it permanently upgrades another random card in your deck.Ī Retain deck is built around steadily accruing the cards you need for a devastating attack round. The difference between an average card and a great card can be one simple upgrade.
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You can replace cards using the merchant's Card Removal Service or when in some special events denoted by question marks on your map.Īlso remember to upgrade your cards. Your Defend cards can go first because your Strike cards can still be useful when you're in Wrath mode dealing double damage.

Think about what fits your deck and ignore the rest, and remember cards rewards will get better the further you get.Ī good deck size is 15, which, given you begin with 10 cards, means you will want to replace some of those you begin with - namely your default Strike and Defend cards. Bigger decks mean a lower percentage chance to draw the cards you want, when you want them. It's better to build around one idea and keep it thin and focused than bloat your deck. You don't need to take every card offered to you - you can skip card rewards. Relics might alter your approach too, depending on what you get, but there are a few deck themes to have in mind as you build. You never know which cards you'll get while you play so always be flexible with builds. The best Watcher deck build recommendations in Slay the Spire Play as the Ironclad once to unlock the Silent, and play as the Silent once to unlock the Defect. You also need to already have the Silent and Defect classes unlocked. To unlock it, you need to have a successful run with one of the other characters and defeat the Act 3 boss.
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How to unlock The Watcher in Slay the Spire Scry, meanwhile, lets you look through and manipulate your Draw pile, and knowing which cards you'll draw next is very useful. Retain does as it sounds: allows you to hold onto cards between rounds, and some of the cards you Retain get stronger the longer you hold them.
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Miracles are free Energy and Retainable so you can use them whenever you want.

Key effects for the Watcher are Miracles, Retain and Scry. Keep a stance-cancelling or stance-changing card handy. Try not to accidentally strand yourself in Wrath at the end of a round and leave yourself open to taking double-damage, unless it's all part of the plan.

The Watcher, then, is about planning ahead to unleash a deadly assault. It's very powerful but you will use Calm and Wrath more frequently. It's activated by accruing 10 Mantra from various cards, and it grants you three extra Energy and triple-damage for one round. Try dropping into Calm the round before you want to unleash.ĭivinity is an ability for a special occasion. The general rule of thumb is to move from Calm into Wrath, gaining extra Energy to use on your assault. Wrath, meanwhile, grants you double-damage but has you receive double-damage too. The Watcher has three stances - Calm, Wrath and Divinity.Ĭalm doesn't do anything inherently but when you move out of it, you get two extra Energy to spend. How to play as The Watcher in Slay the Spire
